
Rather than simply dump the original onto a game card and be done with it, the publisher has instead taken this opportunity to augment the experience with fresh content. It was the Sonic outing SEGA fans had been dreaming of for over 20 years, and has sold over a million copies to date across all formats not bad for a title which was intended to be a side-order to the main course of Sonic Forces.įast forward to the present, and SEGA has wisely listened to calls for a physical version of the game.

The result was 2017's superb Sonic Mania, which ended up being the best game to use the IP for a long time. Bring a group of Indie studios together, give them resources, handle the PR and bask in the goodwill. SEGA, to its immense credit, saw the best of fan projects online - with Christian Whitehead front and centre - and realised there was a gift to accept. It's somewhat ironic, then, that it wasn't SEGA or Sonic Team that rediscovered what makes a truly great game in the franchise, but devoted super-fans that also happen to be very talented developers. Those games stand up today and have occasionally served as a reminder of the glory SEGA could once achieve with the series. They've ranged from very good to downright bad, but some fans have consistently argued that Sonic was at his best on the Mega Drive / Genesis and SEGA CD, through the 'classic' games that made his name. Nintendo gamers - home console version of Generations aside - have been able to play most of the Blue Blur's adventures, with a handful of exclusives to boot.


SEGA and Sonic Team has taken its mascot on some wild rides over the past 20+ years, stepping into 3D 'modern' Sonic, attempting a return to 2D with Sonic the Hedgehog 4 and dividing opinion, and blurring the lines (with some success) in Sonic Generations. In certain circles of chatty online gamers, Sonic the Hedgehog is often a hot topic. It has been adapted and added to by Damien "Sonic 2 was the clearly the best" McFerran. Editor's note: This review is based on our original Sonic Mania review, as penned by our erstwhile editor Tom "Please no, not another terrible 3D Sonic game" Whitehead.
